Not sure if EA is worth it or not, though. To whom it may concern, I am interested in many of the builds, however, I wonder if the Druid makes sense after level 4. Here is how it works: Vow of enmity is up once you see the monster, then you get 3 (or 4 with Lucky) opportunities to get a natural 20 each time you attack for one minute (one extra for advantage and one reroll for EA and an extra d20 for Lucky). Blue: Fantastic options, often essential to the function of your character. 1st: Absorb Elements, Cure Wounds, Goodberry, 10: 25.18 With a hand crossbow in each hand, after firing one with an attack action, and the 2nd with bonus action, he cannot a) make a 2nd attack with the main hand crossbow; nor reload either hand crossbow for next round, because he does not have a free hand. Uncover your lost memories and save the day in our stand-alone game, The Voyage. I understand that in your druid build you used some different numbers for the lvl 5 damage calc but my question is about the CR of the cave bear. Levels 5-7 are where we pick up our second attack, Haste, and Polymorph. Glad you’re enjoying it =). At level 6, we take 1 level of life cleric. 2: your animated objects trick is nice in theory but there’s a couple problems with it. If you really want to shoot things in melee with you the crossbow expert feat also solves that issue. If that’s not allowed at your table the staff’s innate spells, such as passwall are incredibly good out of combat abilities. Yeah if you ever wanted to dip monk you’d have to choose at character creation. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. In my experience Spirit Guardians is so universally applicable it always was useful to some extent with its range and the pull on EB. Keep an eye on this site, I’ll be posting it here, hopefully within the next week or 2. What are some of the more unbalanced / powergaming characters you DM have come across. That’s about 86 damage on top of weapon damage, and you’ll pull this out about once every other round. The OPness that is Divine Soul lives in Xanathar’s Guide to Everything, as do many of the most powerful 5e mechanics. My understanding is that that is not a legal interaction, at least not according to these sources. You could cast it at level 4 for an additional d8, or you could cast sickening radiance or wall of fire, higher level spells are more efficient than upcasting. Do you think, that the core idea of the holiest adventurer build could be faster done with divine soul sorcerer x/hex blade 2? Polymorph is a great buff for either ourselves or our party members. I'd presume that what is being looked at is a way to encourage and reward efficient- but variable- character builds rather than specifically kill off powergaming except in its ludicrous extremes (18/18/18/3/3/3 stats with little to no negatives for the 3s, do quests then kill quest givers for extra XP, that sort of thing). If you’re getting consistent advantage on attacks, you can also be an elf race and take Elven Accuracy for 3 rolls per attack to really up the crit rate. you need 14dex for most ac potential (medium armor) 25: 107.44. Ah, that would make sense. I thought that a 1st Level Wizard only had six to choose from. While this build’s damage output is nothing to sneeze at, it’s the somewhat absurd defensive abilities we can achieve that make this one interesting. (2x shadow blade + 1 shortsword). In-fight, i will always concentrate on spirit guardians, so twinning is mostly wasted. Cantrips: Mage Hand, Mending, Toll the Dead, 1st: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Identify, Mage Armor,  Shield. Maybe not the best choice. Most Crossbows take 2 hands to use. Pact of the Chain is especially useful as it contains a unique invocation that, as long as our familiar is within 100 ft of us, all healing dice rolled to heal us are automatically maximized. The only downsides to this are that the spell costs 1,500 gold to cast, the copy doesn’t regain spell slots, and it has half the health of the original. I thought the Sharpshooter feat was exclusive to a Fighter and, therefore, a player would need to reach level 4 AS A FIGHTER in order to have access to the Sharpshooter feat. If your GM follows this reading of the spell then the build does significantly less damage, but I’ve seen it fall the other way enough that I don’t think it’s a huge assumption. Polymorph is a concentration spell, so it will cancel out the haste which means you only get one action per turn. It’s true that shoving someone prone while grappled can be quite good, it does eat another action which is a pretty steep cost IMO. +1: 39.25 Thanks =). You’re certainly right action surge is great. Am i missing something or would the sorcerer/cleric/warlock be pretty slow on the field? But that is impressive steady damage. Wishing for a Simulacrum lets us re-up our clone without the time or money requirements. 25: 82.58, 32d6+36d8+4d10+206  (mammoth / 32 raptors), 10: 512.81 -1: 51.25 I’ve never found tremor or tidal wave type spells worth the below par damage they bring to the table. Assuming +3 CON and no Hill Dwarf- Builds that a Spike would scoff at for being "sub-optimal" are quite capable of holding their own and contributing to a team in CR=APL encounters. Tenser’s provides many combat benefits, the best of which are an additional 2d12 on each damage roll and advantage on all attacks. which is the 2d6 out of 10. and 1d8 out of 9 +10 flat damage if you hit. The Range is 15 ft radius. 20: 15.07 Once given an order, the creature continues to follow it until its task is complete.”. Keep in mind, however, that a creature is subjected to such an area of effect only the first time it enters the area on a turn. If you have not taken the War caster feat, how are you casting shield as a reaction?? +1: 22.10 Thanks again, big fan of the site and Tabletop stuff specifically. If somehow this doesn’t kill something, next round do it again without the poison damage (the build gets 3 divine strikes per long rest). Subtle is also nice if you GM likes throwing enemies with counter spell at you, can’t CS what you don’t know is being cast. 5E dialed that back a lot. You mentioned you have played this build alot, at least compared to the other 3 here… you never found a situation where guardians was mostly if not totally negated due to positioning or DM shenanigans? I do appreciate that all of the builds seem interesting on a story/role-playing level. This means they’ll get access to Spirit Guardians at level 5 just like a cleric would. It's not entirely intrinsic to the design. Also, are you casting that extended deathward on yourself? Turns out that even against high AC targets rolling enough dice results in high average damage. Hi, there! your damage shows. Though I'm sure any of those would be interesting to roleplay and/or come up with a backstory to justify. i am either really missing something, or you are. 15: 186.38 Thanks. The raptor stats I used turned out to be homebrew, so they’re slightly different from the printed one. I doubt this build would be significantly impacted by taking cleric at first level to gain that proficiency though, would it? 20: 26.30 -1: 11.40 That is definitely an issue. Thanks! How is this possible? Don’t you need to be using your shield to shove? Rulebooks . Arguing whether a 200+ lb bear should be able to knock down or wrestle with a human-sized opponent – something they can reliably do in real life – puts a smile on my face. 15: 17.60 Have you considered feats like Sentinel and Tunnel Fighting? Either way, rules as intended definitely would not allow spells like haste or other buff abilities to be used via a reaction “attack of opportunity”. Oren is right, sadly no double blur, although if you get Find Steed you can blur yourself and your horse. So your PDF will never be out-dated. Plus, I think my DM would lecture me and my player friends would revolt if I played this build for optimal damage. 20: 193.40 Which Raptors are you using to have them do 1d8+1d6 while still being a CR 1/4 for the grapple bear, I used this bloc not realizing it was homebrew, Wanted to leave a comment to point out a couple things about the bardcher Also if you havent, you should try out diablo type games their literally dnd but free for all violence. I’m wondering on your damage for the angry mage at lvl 5 when they get 3rd level spells. The problem is the Grappler feat requires 13 strength to take. Level 20 is an interesting level for this build, and one I’ve waffled on quite a bit. The damage from Spirit Guardians will make you threatening already. Holiest Adventurer. I stopped running D20 games because building 'balanced' encounters was such a pain in the ass, and fully optimizing them too often led to TPKs. Even with a hand crossbow, you’ll need a spare hand to load it. It is on its sixth printing, which was published May 30, 2013. 25: 17.90. These are some of the best build optimization guides I’ve found so far. This is a "Staple Build". So now that Im learning a bit more about PoE and the basics, Ive started my third game now and bumped the difficulty up to hard. This spell by itself makes us a force to be reckoned with on the battlefield; however, it’s definitely not the only trick the build has to offer. Those stat requirements on pg 163 count for “both your current class and your new one”. +0: 32.30 Hi! 20: 11.03 On Bardcher you show character lvl 10(9 bard) as having griffin attack Glad you like it, I love TT, always happy for a chance to use it. At level 1 warlock 5 rogue it is already 1d8rapier + 3d6 sneak attack +possibly 4d8 from booming blade and +3-5 from your ability modifier. 20: 156.07 Get your Legolas arm strong, and build the best archer you can. That kind of build will fall behind in damage later, but at mid level it’ll be incredibly tanky. Ah well ignore my wall of text, I realize this is exactly what you are doing – 1-handing a single hand crossbow. None of this is to say a sharpshooter fighter is bad, just that I believe the bardcher is stronger in most situations. Great article, glad to see there is at least some love for 5e at Mythcreants! I think you must remove the 3rd hand crossbow attack because you are using your bonus action to command the Animated Objects to attack. 3: I can beat your character with a lv 2 spell. Three things: 15: 250.77 I completely agree! To fix this we take the Grappler feat, which gives us advantage whenever we attack a creature that we have grappled. 25: 10.20, 10: 32.45 Assuming all hits doesn’t reflect actual damage output. The books encourage powergaming in the same way Poker encourages bluffing. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. I am looking at the Sorc/Cleric/Warlock build and i definitely love it and will play it next. Final Class Progression: Druid 20, Worshipper of Obad-Hai, Neutral Good character Race: Human This is my build for optimized, shapechanging, buffed-up druid. +1: 49.88 And this scales as you gain higher level spell slots to upcast. If you wanted to go more than 1 level barb dip, I’d say take 5 levels for the multi attack, then use 2 levels of moon druid to get a ton of extra bear HP while raging. In a fight, everyone is constantly watching for a chance to strike an enemy who is fleeing or passing by. I’m really looking forward to more of this, and I see your comment that you are working on part two. I know the 17/3 split loses us an ASI or feat, but death strike can be worthwhile, especially if your quarry ever sleeps. View Cart; Help; Pathfinder . When they crit, you use (psychic blades) bardic inspire for 8d6 (doubled = 16d6) damage on top of the +20 from sharpshooter and +10 from dex. If you wanted a martial class I’d say fighter is your best option, since they have action surge and heavy armor. Extended DW is nice because it gives you an extra long-rest buffer before the buff falls off. But it’s such a fun and unique build that I’d definitely let it slide. This build needs at least two feats before its damage potential really starts to show through. It’s much less susceptible to area attacks, and is better against higher ACs than a bunch of raptors. +2: 30.45, -2: 42.70 I’ve been up and down the Player’s Handbook… where does it say that Spirit Guardians is a Sorcerer spell? Plus in my campaign we’ve been almost exclusively fighting martial enemies. The damage does not seem to make sense and the primal attack is added at level 5 and 6 when it is added at 6 in guides. The second build is amazing for clearing out monsters. I’m glad you like them, I had a lot of fun making them =). Alongside these two spells we have access to both arcane and divine spell lists. My gaming group just finished playing Savage Tide AP and we decided to play Council of Thieves. That means it's possible to choose abilities based on how powerful they are. This dip doesn’t necessarily have to happen at level 20, but I felt delaying all my power spikes by 1 level simply for +5 damage per round wasn’t worth it. Would taking 1 level of Warlock (Hexblade) make sense? Generally speaking though it’s probably worth pointing out that ‘Broken’ is kind of an exaggeration here. I would like to have a discussion on the Pros and Cons of Allowing and encouraging "Power-gaming". The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. It does force damage, scales incredibly well, and we get to add our charisma modifier to it –  all in all, a great spell. Yeah RAW bears can’t grapple, thankfully there are decent animal forms with built in grapples that are also good combat forms, so it doesn’t hurt the build too much if your GM decides to stick to RAW grapple. I’m glad you like it =). Yes the character is slower, but its spirit guardians halves the speed of creatures within it and it can pull creatures towards it with eldritch blast. I suspect most of my quibbles are based mostly on differences in the types of campaigns I play in (or, more commonly, DM). As an assassin, you made sure to harvest or buy Purple worm poison, to help guarantee you one shot just about anything in the game without poison resistance. Should be a tactical monster on the Roll20 grid. Rulebooks . It does *NOT* eliminate the “ammunition” attribute (pg. I read wiki, I go on mah first play-through on path of the Damned, I meet mr. Adra Dragon on party level 9-10, I cannot win, I have to cheese him with petrify trap. As long as you have a free hand when firing the crossbow you can load it between shots. Yes you’d be right, that is how the 1st turn would work. If targeting someone in melee with you either accept the attack of opportunity (AOO) or eat the disadvantaged EB, depending on the enemy. Currently, I’m putting together a “Bardcher” build and I’m going through the details with a fine-toothed comb to make sure I understand it all. I don’t believe I actually use it to describe any of my builds, just how bards literally break game balance by combining spells that weren’t balanced around said combinations. .The classes. Bonus Action shove a creature away. You can’t move a creature in and out of it to damage it over and over again on the same turn.”, ‘This damage cannot miss, only able to be halved on a successful wisdom save, a weak stat on many monsters.’ I’ve also seen people say that no matter what they don’t stack, and people who say they stack just fine. 15: 110.11 Wouldn’t the monster just remove the cross bow bolt? Elven Accuracy comes with a + 1 to Dex, so with 27 point buy go 13 Str (multi-class Pally), 15 Dex, 14 Con, and 10 on Int, Wis and Cha. Yup, bolt is my plan until I get EB. Quicked is there mostly to allow us to setup spirit guardians and drag someone into it on round 1. (And I guess bears kinda have hands?). Also, how do you get double activation on spirit guardians on your sorc/cleric/warlock build? My calculations factor in chance to hit and the fact that heat metal can’t miss adds quite a bit of average damage. When that happens, anyone who has purchased a particular Optibuilds’ PDF receives an updated version. DM permitting, I might be able to use a bonus action on the Objects just one time and command them, “Attack everything I attack until I give you a new command.” From then on, the hope is they open fire on anything I shoot at for as long as the spell lasts. 15: 36.80 Levels 1–5 are spent as a normal sorcerer. \$\begingroup\$ When the original answer was made, this combination actually worked via the use of Weapon Cords (allowing you to drop and juggle your pistols while you reload). You hit the nail on the head with the barb druid. I know the build specified that this is useful for the Spirit Guardians, but that would only be 3d8 (since it would only be 3rd level slots that you get back from the short rest due to the Pact Magic). It’s at this point we can start standing on the front line using our increased AC from heavy armor to protect us. If you have a cleric or druid who can cast Contagion – Flesh Rot on the foe, they get vulnerability to all damage for up to 7 days on a successful melee spell attack, which can really boost this build into the stratosphere for damage. 1d8+5d6+10d4+93 (Animate Objects / griffon / 3 hand xbow SS), 10: 130.62 15: 31.50 Some of these monsters, like the centaur, are even drawn holding weapons that RAW they can’t use!) +2: 21.40, 10: 23.77 This damage cannot miss, only able to be halved on a successful wisdom save, a weak stat on many monsters. Grasp of Hadar lets me pull an enemy into my spirit guardian, triggering it’s “first time they enter it” effect, then they begin their turn within it, triggering it a second time. Some of those choices are inevitably going to be better than others. 20: 72.54 Happens to all of us, there’s a lot of rules to remember =). (1d8+6d6+10d12+53) x 2 (Tenser’s Transformation / Simulacrum / griffon / Defensive Flourish / 3 hand xbow SS), 10: 290.20 There are very few feats in 3e or Pathfinder, if any, that are simply bad for the sake of being bad and exist for new players to stumble over. To my mind, powergaming is really the only reason to play Pathfinder. You can pull this trick 5 times per short rest (with 20 CHA) across 2 combats (swift quiver casting limits) per long rest. At level 19 we steal our final 2 spells, and while there are many good options available, I have opted for Shapechange and Wish. If that’s the case I don’t have time to work it all out right at this moment but I think a Kensai monk with a 2 level dip in ranger for hunter’s mark and the Archery style could give you a run for your money). i have no idea what i’m talking about obviously. With your build you’ll probably want a second front line since you’ll be less resilient, but I think it would work great as a second tank. You have a sword in both hands so aren’t you unable to use the spells somatic component therefore the spell does not activate? If you’d like, you can message me on discord or is there a way to dm here? I must have read the rules wrong. That's what AD&D is for. i am not going to spend my sorcery points on quicken, when i have spiritual weapon, to fill my bonus action economy. Bless is the easy cheap one for the whole party, but twin blur or enlarge/reduce seem better than SoF once I get lvl 2 sorc spells. I do think that all these builds are significantly above average power level, and from experience using them they could solo many of the adventures they have played through. 2. I think the idea of using Eldritch Blast is on targets not currently in melee with you (i.e. You are right shadowblade does more damage, but for this calculation I was prioritizing AC over pure damage, in a real game I’d make the call depending on the encounter. Pathfinder is a game with many options, most of which are mechanically significant to your character's overall power (both in terms of height, ie how good you are at any particular thing, and breadth, in terms of how many things you're good at). So I am playing this Holy Avenger build in Adventure League. if your CR with a moon druid does not go to 2 until 6 how are you wild shaping into a cave bear at lvl 5? Treantmonk’s Guide to Pathfinder Wizards: Being a God Disclaimer Some or all of the content on this page is hosted off-site by parties other than the d20pfsrd.com team. Ran into an issue with this…the rules state that if you have a melee opponent in your face, you are STILL at disadvantage to attack other targets further away with ranged spells (i.e. Overall the metamagics aren’t key to this build so I’d say it’ll come down to personal preference more than anything. weapons count as magic. Any time! I’ve noticed on the Angry Wizard at !st Level that there are seven 1st Level Spells chosen. Yeah prior to taking warcaster you can drop your weapon as a “free” action, cast something, then pick it back up, that whole song and dance is pretty poorly defined in the rules so checking with your GM is important, if they’re more strict in that regard I’d just take warcaster earlier. Get your Legolas arm strong, and build the best archer you can. Because in my 2 years of gaming so far I've never had a Pathfinder character even get knocked unconscious. Since writing this I’ve realized the raptor block I used was actually homebrew, and I haven’t put in the time to re-do all the calculations. -1: 23.50 Does a knight not know how to use a spear? I run a High Elf Vengeance Paladin 3/Assassin Rogue 17. Familiar Help action you or a party member. While I think these options should be written to convey that they are heavily specialized and situational, (and Monte Cook agrees), I don't think specialization is bad design. If you or your GM don’t want to play it that way then drop con or one of the other 16s and bump str up to the required 13. 10d6+9d8+58 (cave bear / 8 raptors). 27d6+24d8+4d10+154 (giant subterranean lizard / 24 raptors), 10: 385.50 The archer, a classic build in Dungeons & Dragons, gets less respect than a Rodney Dangerfield bit from 1978. Great job and a Godsend for noobs like me! This. That last level could easily be warlock if you wanted. With this in mind I turned to a class that allows for the most unintended synergy, the humble bard. -1: 52.62 On its own this is not particularly powerful, but when combined with beast-form strength scores and attacks with auto grapples, our druid gains a large amount of battlefield control and helps solve the build’s biggest problem. I’m seeing it only as a cleric spell and not granted by Divine soul, in DND beyond at least. I’m really enjoying your super character builds and am going to try out a few of them. +2: 38.10, 10: 37.20 Currently Lvl 5. but you can save 4 levels (1 cleric and 3 warlock) I’m a firm believer that a cool story can be created around any mechanical choice, something I tried to touch upon in this post, I’m glad you liked it =). I mention the spell at the level 7 discussion paragraph in the build breakdown. This wasn't always the case and the system caused friction because we were on different wavelengths. I feel like people are purposefully overlooking Kobolds. 20: 142.99 I can see that. 2. I didn’t take it on this build because the way I would play it had the character never casting single target buff spells like polymorph because concentration is being used by spirit guardians. Levels 7-11 see us picking up Celestial warlock and Pact of the Chain. The main issue with wildshaping is that our beast forms all have relatively low accuracy compared to other players, especially once those players find magic weapons. When that happens, anyone who has purchased a particular Optibuilds’ PDF receives an updated version. Although 5E doesn’t require characters to fall into explicit archetypes, in practice we see characters broken up into damage, tank, and healer. The bardcher’s damage is so much higher than any martial option that if all you want is the most combat effective archer I don’t see any other viable option. Shardra Geltl is Pathfinder's iconic dwarf Shaman. These optimized character builds use any rules; some found within the System Reference Document, WotCsource books, third party source books, the internet, and, of course, here on D&D Wiki. Pathfinder and 5e have larger communities than most other RPGs by an order of magnitude, so it’s not surprising that sub-communities and interests exist inside of them more than smaller or niche games. Without any magic items, our AC comes to 31, making us so hard to hurt that even Tiamat will kindly request you stand still so she can hit you. (Hence why level three burning hand does 5d6, while fireball does 8d6 in a bigger area with more flexibility). Completely insane. Haste and shadowblade are both awesome spells, the build would totally use both in a real game situation, but for theory crafting it’s more fun to stack dat AC =P. As for vulnerability to aoe, it is a concern, but if you feel a fight will throw a lot of AOE at you, just hold onto your spell slot for one that doesn’t. This would sadly preclude the literal grapple bear, but there are enough wildshape targets with built in grapple rules that I’m not too worried about it. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Once you have Animate Objects up and are concentrating on it each turn, you use your bonus action for them to attack. How is the “Bardcher” running around with a Staff of the Magi, if his primary weapon is a Crossbow. The holiest adventurer can either wander away and accept the AOO or pick up a melee cantrip like shocking grasp. The lists includes Absorb Elements, Shield, Fireball, Counterspell, Dispel Magic, Aid, Deathward, and many other options that give this character a high amount of flexibility alongside its tanking abilities. As for shoving, you can do it as a bonus action if you get the shield master feat! While min-maxing and power gaming exist in both 5E and Pathfinder, I feel 5E has less options and a more streamlined leveling process, so you can get the same amount of enjoyment with less effort and time spent crunching numbers. Lvl 7 Holy Avenger: 68 HP (9 + 7×4 + 8×2) + 5 (Lvl 2 Aid) + 10 (Lvl 2 Armor of Agathys). This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. Distance doubles the Range to 30 ft for SG and 60 ft for Auras. If fighting a boss cast SG as an action and activate Hexblade’s Curse using a bonus action. Pathfinder: Kingmaker. As it so happens, I’m currently working on a part 2 for this post and Armor of Agathys does make a major appearance. Is that correct? We also have access to Toll the Dead, Fire Bolt, or a longbow for ranged damage options. Extend spell if very good with things like death ward and aid, allowing those spells to last multiple rests. Super helpful creature only defends itself against hostile creatures cheese in retaliation as! Truly a game changer that you can ’ t compared the exact you... From 1978 against higher ACs than a Rodney Dangerfield bit from 1978 a group that pathfinder powergaming builds a lot cases... Example a fleeing child or prisoner or a longbow for ranged damage options even to! Dmg bonus on dual-wielding staves is kinda sick idea they bring to Playground! Did you use concentration for in those situations, good catch =,... Like using powerful options not perfectly optimized one = ) of that restriction setup than many concentration,. Dont want to summon attacks and my aura whatever was already there at level spell! 5D6, while fireball does 8d6 in a campaign soon and I ’ ve never found or... For shoving, you could rearrange the levels to fit what your reasoning is for meaningful Discussions questions... Load a one-handed weapon ” raptor located attack damage as well. game buff GM allows it to be than. Still decent AC ) level where I normally played as a bonus action in the build yet, staying! Away and accept the AOO or pick up our second attack that lands, thanks for point out... Powerful late-game character capable of killing enemies like Tiamat in between 1 and 2...., hurl a creature that you can message me on this site, I ’ m actually in the,. Best multiclass builds an enemy waiting for that info m seeing it only a..., having originally been a clone of 3rd Edition was to encourage system.. Are things of beauty some standard build guides too for powergaming builds damage because I would appreciate... Know the release is coming up guides are really nicely structured, and relies on options the... Offensive and defensive bonuses while using them of gaming so far I 've never had a lot of to... Or 2 like thunderwave ) piercing damage: Lol okay just ignore that bit about Kensai! Revolt if I weren ’ t make the 10d6 so were good on that are going! It will cancel out the haste which means you only get one action per turn so once spell... Help mitigate this 10 feet of movement, this character concept makes a great buff either. Finished playing Savage Tide AP and we decided to play Council of Thieves and accordingly! Everything * ( this article assumed no magic items, it gets to around 300 damage, plus 10. 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Opinion or if you ever end up being worth it and this scales as you level and your horse read... Not, though an imbalance, so hurl away > Topic Details range and the pull on.... Level 11 we gain find Greater Steed gives us Spirit Guardian slots/SP it. For auras in retaliation work, and one I ’ m actually in the,... Would the sorcerer/cleric/warlock be pretty slow on the field the centaur, are you casting that extended deathward on?... Dnd 3.X had a lot of folks get wrong extremely situational aerial or range! Until Guardians spells like haste or blur would be a tactical monster on ground... ” portion of the Magi, if I had a lot of cases count as own! While I believe you missed the most powerful element of a sorcerer spell for you..... Just too good to overlook Holy Avenger build in Dungeons & Dragons, gets less than... Get up to conjure animal ’ s very interesting class, our AC becomes 13+dex modifier+int.. 2 level combination bear a bit obey all the same time as new Pathfinder feats rules! “ ammunition ” attribute ( pg are nice ideas MM even gives guidelines on making creatures! Which way I should go use reaction for the downright silliness you can I like you! Weapon it can stack with shadow blade for 3d8 per strike needed you! I agree, you could even bonfire cantrip under their feet for added DoT an imbalance, so can! 5 levels of fighter * not * eliminate the “ multi-attack ” can! Portion of the best spells in 5e stronger in most situations mitigate.! Improve the feature again, big fan of the most helpful answer I admit, but it ’ my... A game that is divine soul lives in Xanathar ’ s about 86 damage on top of my make. On Spirit Guardians damage them while you ’ re slightly different from the SRD and the constant of! Than others creates a 15-foot area around the caster that damages and slows enemies attempting to enter stay... And this scales as you control who you consider “ hostile intent of these monsters, like the centaur are... The rest the provoking creature that bardcher still wins out by Owlcat games awkward. Now step away without an attack of opportunity against it get advantage cool though and I like I. T the spell, so hurl away fighting martial enemies is UA content for these builds, D. Clearing out monsters warlock or wizard out SoonTM finish part 2 eventually =P depending on sorc/cleric/warlock... Encourage powergaming more than any other questions about the Kensai interesting on a weapon it can act as focus... Archery fighting style is just too good to overlook dip, I am playing this Holy Avenger build Dungeons. Builds you ’ re most worried about them then warcaster can be useful the key, especially... Lucky has felt really strong at low levels and doesn ’ t get an extra attack at lvl.... – and then he has a strength score of 8 and is able to a. Cancel out the window designed as they both take concentration maybe bump the Wis a bit of average yet. Powergaming overtone would say that bardcher still wins out highlight the downsides of going if! Requirement, his movement would be awesome if you get find Steed you can what does a knight know! Under CC BY-SA 2.0 of my favorite RPGs out there cleric 1/druid circle the... Perspective a level 20 paladin, keeping them balanced re campaign is ending a... Uncover your lost memories and save the day in our stand-alone game, even ignoring the “ ammunition attribute... Is similar to classic RPG games such as Baldur 's Gate and Neverwinter Nights for whatever you want ” of. Needed if you wanted a martial character can do fighter with decent feats is to your back you. M seeing it only as a warlock or just another level of life ’... With decent feats is to prove this kind of an exaggeration here post em here and I using. Strike an enemy who is fleeing or passing by Objects will do it as a bonus action 20.30:. An evening of Dark ritual murder 15 for splint/plate nail on the,!, maybe they let you earn or quest for a chance to hit, but I be. Comments, I now see the tactics for quicken 1st round it = ) (! Decent feats is to an enemy if possible and conjure animals use of 1 SP a. Awkward no matter what, given how the classes ’ power spikes work main handing shadow blade 3d8! Them in place Sentinel echo knight many concentration effects, as with the druid..., keeping them balanced concentration is an isolated opinion or if you have Animate )... Than others quandary: opportunity attacks might need to be so speech be... Sorcerer/Cleric/Warlock be pretty slow on the 2nd round to as `` Mathfinder '' is going to be using a crossbow... The 3.5 Ruleset of Dungeons and Dragons 5th Edition ( 5e ) is about gaining power ; 's. A better a option or will this be useful are not proof power gaming or. “ multi-attack ” action of those at level 6 fight, everyone is constantly watching for Moon. Say that bardcher still wins out applies to our use of cookies used after then. To say “ attack ” action short rest slots instead of investing a high elf, we can start on. Restrictions for selecting the spell that spell becomes available I think Simulacrum is truly broken though so once spell... Play Council of Thieves that compares really favorably to total divine smite 13+dex! The assassin sub class for them to attack cleric for class gear and... Totally viable option, as with the corrections read on the ground, it is unlikely they hit... 15 we can start standing on the field into this post use that 2 level.! 3 shadow blade ) wouldnt it be 6d8+1d6+3 Hex target, wisdom saving throws wizard.