Pathfinder 2e - Practical Guide to Assurance. This is reflected by a multiple attack penalty that starts at –5 on the second attack, but increases to –10 on the third. ... You'll still suffer the Multiple Attack Penalty normally, but if you're using Flurry of Blows and making a total of 3 additional Strikes, you're likely to hit with some of them despite the -10 penalty (-8 with Agile). Tripping and Grappling have been quite powerful at my table even with the multiple attack penalty. Multiple Attack Penalty "The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. If you spend your two first actions doing a sweep you have no multiple attack penalties (MAP) against two (adjacent) foes. Your Multiple Attack Penalty with your third and subsequent attacks is just -4, which is the same penalty that most characters suffer for using an Agile weapon on their second attack. EDIT: Ninja'd twice. ... Latest Pathfinder 2e! Flurry: Further reduce the Multiple Attack Penalty. There are many ways to reduce this penalty, and it resets at the end of your turn. Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. For melee attacks with light weapons, natural weapons, rapiers, scimitars, spiked chains, whips, and for ranged attacks with bolas, daggers, darts, hand crossbows, shortbows, and slings, the penalty is: second attack at -2, third attack at -4. You get to do two attacks using the same multiple attack penalty. Removing the MAP from them would just make Trip/Grab into Attack much more powerful, because the follow up attack wouldn't have the -4/5 penalty and the target would be flat footed. Last Updated: January 23rd, 2020. "Agile" weapons have a reduced multiple attack penalty (-4 for 2nd attack, -8 after instead of -5 and -10), but tend to do less damage. A two weapon fighter might have a more damaging weapon in one hand and a smaller agile weapon in the other for his 2nd or 3rd attacks. Alternately: If you are confident enough with your rolling, you can use this as a second strike action to only apply a single multitude of MAP for two attacks. As there still is no information on how multiple attacks against different targets work, and because a dev recommended it as a stop gap measure, I would base all multiple attacks on different targets on this mechanic. Precision: This is a frustrating option. Attack of opportunities are rare in 2e. This gets even more appealing if your attacks are Forceful. Class handbook for the Pathfinder 2e Monk. Conclusion. Grapple and Trip are already good, and they don't need a buff. All characters starting at level 1 can do this. Most monsters do not have it. The second time you use an attack action during your turn, you take a -5 penalty to your attack roll. In those cases +2 to AC is very appealing compared to a borderline useless attack. Intimidating Strike: -1 to all checks and saves isn't enough, and you can't rely on getting the -2. ... you can easily use your second or third Action to make a special attack like a Shove without suffering the massive Multiple Attack penalty from having made one or more attacks beforehand. Only a few classes grant the ability or have it as a class feat. Each attack beyond the first on a turn takes a penalty: second attack at -3, third attack at -5. Ugchi Ancestry December 5, 2020; Ancestral Anthologies Vol. Here you can hit multiple targets, but take the number of targets as a penalty on each attack roll. The system allowed for 3.5 materials to continue in circulation while also fixing some game-breaking rules. Multiple attack penalties stack up quickly, so your third action is often left to making an attack at a -10 penalty or doing literally anything else. 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