You won't be able to do this with all territories, since a single territory borders some lands. These are attractive bonuses and should provide any Egyptian player with plenty of food to churn out Classical Age to Enlightenment Age units for a pre-Industrial Age attack. Supply wagons gain increased radius, speed, and hit points (level 1). Protect yourself against attrition and funnel troops into enemy territory with forward-built barracks, stables, and siege factories. Attrition plays a huge role in the motherland. Ask most real-time strategy gamers and they'll tell you the same: Learning and mastering the use of hotkeys can transform you from an average player to an excellent player. Science: Science research decreases the research cost for all technology by 10 percent and speeds the research time for them by 10 percent. Use the hotkey "L" to select the library. In Rise of Nations there are: 18 Nations—each with special abilities and unique military units. Or perhaps you've queued up some citizens to start working at a mine but you hit the population limit and are now behind in gathering metal, which you wouldn't have happened if you had managed the population resource efficiently. Citizens can become minutemen using their "To Arms!" You may need extra military creation structures to create units quickly for this benefit to pay off. Expansions are notoriously difficult to defend from enemy raids. The Koreans' free temple and upgrades increase national borders, city hit points, and city attack range. Cities can support up to five farms, unless you're the Egyptians, and then your cities can support seven. Building hit points increased by 10% percent. +10 to metal gather rate. Buildings suffer attrition too! And as indicated, you could also give the scout waypoints so he'll roam a specific path but won't automatically seek out relics. You can use your turn to attack an adjacent enemy, such as this Incan capital. You can't simply recruit a bunch of archers and hope to survive. Increases gather rate of merchants in friendly territory (and all fishermen's non-food resources) to 300% percent (level 4). Hotkeys are vital for fast, efficient gameplay. Each subsequent age increases the cost, build time, and damage to building benefits of the Japanese barracks units. Build multiple barracks, stables, and siege factories closer to the enemy city. Suggestions are welcome. Science is also important for resource technologies and structures. If you have room under the limit for timber, metal, or knowledge, build another woodcutter's camp, mine, or university. 1. The commerce limit plays a vital role in your nation's resource gathering and income. Advancing to the Industrial Age gives you access to a new resource (oil) and makes tanks and aircraft available for the first time. oh shit this is really refreshing actually. Expand toward enemy territory and choke the enemy with towers and forts. Exploit the Japanese barracks unit benefits with plenty of infantry and archers. Disclaimer: This mod is based on the TaP Redux mod (by probed1969) posted on the Rise of Nations Heaven site (link: Ron.heavengames.com). Increases your timber gather rate by 50 percent. Rise of Nations is a Real-Time Strategy computer game, developed by Big Huge Games and published by Microsoft on May 20, 2003. Upgraded militia armed with muskets. Expansion is key for territorial control and additional resources. An army can attack or support an attack during a turn. Consult the Nation Overviews section of this game guide to reference all nations' benefits. Increase your commerce limit by researching the commerce track at the library. Increases gather rate of merchants in friendly territory (and all fishermen's non-food resources) to 150% percent (level 2). You also receive tribute when defeating a capital (thus conquering the nation) and when you unify a continent, such as North America. Raises your commerce limit for wealth by 300. It also increases your caravan limit, the maximum number of trade routes you can have. Thank you, Hello, I would like to request your permission to translate your guide to Rise of Nations and publish it. +10 to knowledge gather rate. This is very important once you reach the Classical Age. Salt: +10 to timber gather rate. If built by the French, it keeps the ability from other nations and increases the French supply wagon heal rate by double. Increased attrition damage to enemies in your territory (level 2). Dutch - BOOM! Increases your oil income by 100 percent. Attrition in enemy territory reduced by 50 percent. Rise of Nations came out a long time ago, though, so finding a copy used to be tricky. You'll need a high income of food and wood to support these troops, but don't neglect other resources, which you'll need for research and age advancement. Over two dozen buildings with upgrades and technologies that will take your nation from a small City to an Information Age society. Technologies: Head here for a table revealing important Rise of Nations technologies, including research locations and each technology's benefits. Spies have increased range, hit points, speed, and line -of -sight. Increases gather rate of merchants in friendly territory (and all fishermen's non-food resources) to 200% percent (level 3). Increases temple effects (on national borders, hit points, and attack range) by 50 percent. It even has hotkeys to get you out of sticky situations. Long-term goals should include setting up caravan trade routes between cities to start accumulating wealth. Coal: +15 to metal gather rate. If you're looking to play an economic game, it's wise to expand to start gathering those resources early. A second library lets you research multiple library techs at once. Your opponent will likely have researched "allegiance," which causes attrition--your units suffer damage in enemy territory unless supported by a supply truck. I think the scaling costs are a really great idea since it can encourage rushing but still allows you to build a small army for defense as well. Forts and towers are 20 percent cheaper. The infinite build queue is very worthy. This item will only be visible in searches to you, your friends, and admins. In general, light infantry counters archers, heavy infantry counters cavalry, archers counter heavy infantry, and cavalry counters archers and light infantry. +20 to oil gather rate. Destroy those enemy capitals and you'll gain all that nation's territories, tribute, and so on. Cities gather +5 food, timber, and metal. Every second counts! But I did... Anyways the fact that you take 50% attrition damage should already tell you that you should be in their face all the time. Use wonders to complement your nation's strengths or even counteract their weaknesses. The toughest part of expansion can be adequate defense. Increases sailing ship speed by 20 percent. For instance, maneuver an extra army adjacent to an enemy territory (keep in mind that territories hold only one army from each side at a time). Press Ctrl+E to set him to auto-explore and he'll go find ruins and rare resources. Increase oil production by building a refinery (or multiple refineries). Militia research also increases tower range and line -of -sight. Losing control of the city will be quite a setback for your opponent. Diamonds: +20 to wealth gather rate. Classical Age: New resources: knowledge, metal. Don't forget to continue research and age advancement even if you're engaged in battle. This tactic is especially useful if you have structure bonuses, such as free siege weapons with each factory. You can conduct research in numerous orders, expand early or expand late, go for wonders, rush immediately, or play defensively. There are several different conquer the world mission types. Consider the time required to select your city, create a citizen, select the citizen, move through the citizen's build menu, select what to build, and place the structure. That means more territory for you, which goes well with their other bonus for food per % of land owned. Terra Cotta Army: Two wonder points. An army can attack or support an attack during a turn. This item will only be visible to you, admins, and anyone marked as a creator. Nation Overviews: This section covers all 18 nations and describes each nation's benefits, unique units, and tactics. Sure, please just include a link to this and give proper credit. Peacocks: +10 to metal gather rate. Press the hot key for a unit (often it is G, H, or A), and press Q. Q turns on the infinite queue and will produce units one by one. 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