Honestly, don’t even play these adventures without a Shipwright – I’ll Patch It! Show All; Hide All - Top - End - #7. A book that updates seven D&D adventures from yesteryear can’t be all bad. here’s a really excellent interview with Mike Mearls, http://www.dndbeyond.com/posts/441-encounter-of-the-week-sharkfin-shipwreck, Saltmarsh isn't "tied to a specific campaign setting". I don't know what Ghosts of Saltmarsh will include, exactly, but I'd be surprised if it's much more than a straight conversion of the original three modules to 5th edition. Gerrard Feldren - Human Noble in Ghosts of Saltmarsh. I must now have been the only one to appreciate Tales from the Yawning Portal, because the next Dungeons & Dragons release, Ghosts of Saltmarsh (available May 21, 2019) takes a similar approach. I'd suggest taking a look at the rabenloft Isles of Dread. Ran a small bunch of "jobs board" adventures for night two, and then have sent them on a roughly 3 session (in one game day) adventure while I wait for the book to come out. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Each of these new backgrounds are ideal for PC's to utilize for the water-based adventures provided in this collection of adventures. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) As the DM, I will also be giving my observations on running the adventures and … Also check out this Web DM video on pirate campaigns to generate some good ideas. From what I have read it looks like it will have a 21 May release date. Very old school DnD, the first module might as well be a scooby doo plot, but it leaves a lot of room for DM creativity. It’s not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. But first, Kate kicks off the new Random Character Generator segment, creating a … Later on, you’d want to take a more directed approach, as the threats become clearer and most of the surrounding area has been explored, to one degree or another. Oh, then there’s Underwater Locations. I would really love to hear a good reason for it." What I tend to do is dangle multiple potential plot hooks, realizing that there's no way the PCs will bite. I usually play asynchronous/play-by-post games, and I've notice similar things about "sandbox/open world" or as I sometimes call them "player-driven" games. Hi @ArchitecturallyInclined, I’ve never played Ghosts of Saltmarsh. "...and you can lay to that!" Adding in grid maps for each ship type (galley, keelboat, longship, rowboat, sailing ship, and warship) and area descriptions for average vessels of those types is awesome. At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. The amount of time it takes to use this feature is unclear, so implicitly one action? Campaign Assets. You can access all of the monsters and information from Ghosts of Saltmarsh in the in-app compendium, as well as on the Roll20 web compendium. They’re cool, frequently creepy, and each sufficient to be the distinguishing Cool Thing of a recurring antagonist’s ship. A creature can use it's action to detach the... Yeah. Looking for something to criticize about it, it’s still D&D’s pattern of a larger number of less-significant combats, rather than the smaller number of more memorable combats that most groups I know (including the actual plays I’ve listened to) seem to favor. Their setting presentation is the strongest 5e has yet seen. A specific interest in sea-themed adventures will give players an extra kick out of these adventures (this is probably more pertinent to pirate- and ship-related adventures), although it isn’t required. We here at Meeple Mountain have been playing through Ghosts of Saltmarsh, the latest adventure module collection for Dungeons & Dragons. Zacchaeus. Saltmarsh. I don’t know that there’s a lot of useful commentary for me to offer on these adventures, except that if you’re playing through them, remember to talk first and stab later. I am so excited for Baldur’s Gate! Strong maritime story plot that's masterfully written. And see my character concept below: Ability scores: 12 10 13 15 13 11. More. Saltmarsh and the Siren Coast region are predominantly human. I like the change of speed that they represent. They tend to peter out for lack of clear goals or motivation. is indispensable, verging on too good, because there just aren’t many ways to save a ship in this game. I’d be excited to try! First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. I have been running a 1-3 adventure for a group waiting for the book to come out. [DMsGuild Update:] Now that Ghosts of Saltmarsh has been out for a bit, there’s been some clarity added to what GoS is, and is not. learn more . In a session zero, our players can build their characters together while also discussing the … And I'm afraid I can't help you re:TotYP. Pretty much their one weakness is self targeted aoe, and if the enemies are hurting themselves to get rid of stirges, they have done their job. Find all the Ghosts of Saltmarsh characters: Heroes is powered by Worldanvil.com . Speaking of Golarion, if you want to flesh out the narrative a bit, I recommend picking up the Skulls and Shackles adventure path from Pathfinder. 5E Ghosts of Saltmarsh Game Master TPJ Starting with The Sinister Secret of Saltmarsh and going from there. This is stuff I loved in the UA release, and that hasn’t changed. I... "I honestly don't understand this drive toward making all the races more Quick Guide. If you have the money for it (about $17), I'd recommend buying the D&D v3.5 DM's Guide II. Brief description of Theros' Races & Subraces (Ideal to Show to your ... UA 2020 – Subclasses, Part Four Breakdown, Star Frontiers / D&D 5e Conversion Part 2, Tribal Knowledge: You’ve Got to Know How to Ask, Elemental Evil: Princes of the Apocalypse. The variety is frankly incredible. He ran Dust to Dust, a fantasy LARP in Georgia, and works in freelance game design and writing. I don't know what Ghosts of Saltmarsh will include, exactly, but I'd be surprised if it's much more than a straight conversion of the original three modules to 5th edition. And of course, make sure you watch Master & Commander: Far Side of the World. Captain Victor Salt of the Saltmarsh, shortened to Salt. Join Date Dec 2014. Find all the Ghosts of Saltmarsh characters: Heroes is powered by Worldanvil.com . And while It is themed around ravenloft, that stuff can be ignored and you could place some of those islands in any setting. Is there any word from the Devs on when "Ghosts of Saltmarsh" will be out on FG? Haven't even read Ghosts of Saltmarsh so take this with a grain of salt. This product is only available in the Ghosts of Saltmarsh bundle. Ghosts of Saltmarsh isn’t just TFTYP 2, however. They're using level 3 characters so we're starting with Forge, and I'm trying to find a way to integrate the Mountain Door into the Undermountain so they can access it from the well in the Yawning Portal Inn. Captain Victor Salt of the Saltmarsh, shortened to Salt. Edit: This will be for Forgotten Realms, somewhere in the Sword Coast. They're back! If you continue to use this site we will assume that you are happy with it. All of the information on this site should be credited to the original authors of the Dungeons & Dragons Ghosts of Saltmarsh campaign. I love the look of Sharkfin Shipwreck! Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute sucker for their alternate covers – but whatever, don’t judge me. 5E Ghosts of Saltmarsh Game Master TPJ Starting with The Sinister Secret of Saltmarsh and going from there. Very informative and helpful, thank you! Even better are the sections contextualizing downtime activities in Saltmarsh. Ravnica might be a tad difficult since the setting doesnt have oceans, but one can always adapt some stuff. Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. Forgotten Realms, Eberron, Ravnica, Greyhawk; it's up to you. Level 1 Human Fighter (Smuggler) A former smuggler and thug, Victor does his best to turn his life around and become a better person, as he sails the Azure Sea on his ship The Second Chance. Some of them are reprints from other books, like the bard and the bodak (to make the book usable on its own), but the great majority is new and excellent. To me that removes an interesting choice and difference between options. The only vacant homes that Lankus knows about are the dilapidated cabins built along the shores of a secluded bay known as Crabbers Cove (#24 on the map.) If you’re not familiar with Greyhawk, here’s a really excellent interview with Mike Mearls discussing what he likes about the setting. This is easily the beating heart of an exploration game, and it doesn’t look like it would get repetitive in a hurry. Press question mark to learn the rest of the keyboard shortcuts. Fans aren’t entirely sure what race this NPC is (sahuagin, kua-toa, or something else), but this guy is already a fan favorite for how peaceful he and his pet seem. 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … Kerric Brightblade - Elven Warrior in "Apocalypse" Ikko Ikki -- Martial Artist in "Quest for the Shunned City" Kano - … If you love cinematic pirates then check out Black Sails, a prequel to Treasure Island that uses characters from that story along with historical pirates to tell arguably the best pirate story ever filmed. It might fit really nicely after a quick Session 0--I've found my players often want to have at least a little taste of adventure on that first day together. Great Dalmuti: Dungeons & Dragons Card Game. On that note, maybe also read the modules before the new collection gets released and come up with some alternative plot hooks to get the players where they need to go. Other than the new 5e sailing / aquatic fighting mechanics the original adventure has all the plot you need, and so there's little to prep for. I edited this for my first session: http://www.dndbeyond.com/posts/441-encounter-of-the-week-sharkfin-shipwreck. (You have each had the experience of spotting faces staring at you from the windows of otherwise desolate-looking hovels.) Chapter 17 of Return of the Lazy Dungeon Master describes the value of running a "session zero" for a new campaign. This article over 5 years old. Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. Accessing your content. Press J to jump to the feed. I've run and played in a lot of sandbox games. Home. Chapter 1 is all about the town of Saltmarsh and what can be found nearby. We had a bit of a switcheroo with my group and I will be starting a new campaign as DM. Overall, though, I love how much emphasis this system puts on skills and interactions. Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. Compendium. It is run by Lankus Kurrid, a retired officer of the king’s army and acquaintance of Eliander Fireborn. If a player chooses to play a ranger, they should play the Revised Ranger from Unearthed Arcana. There's this weird idea that having 'quests' means you're not running a sandbox game. The maps I see as I skim through the adventures look great, and I see several set-piece encounters with interesting quirks and rules. The first big new content here is magic ship upgrades (you can’t properly call them items), which cost a huge pile of money to add to the ship in addition to the cost of the magic item itself. The statement that it makes in the story, about why these storms happen – the answers that come to mind for me are pretty wild. This goes into more detail; they’re basically collections of short adventures. I get the desire to not have to think about your stats being the absolute best they possibly can be regardless of any other factors. In the main, I’m here to talk about Appendix A: Of Ships and the Sea. apart. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. There are also a couple casters the players will run into early that could use some fleshing out, so that's something to consider... if you think your players will leave them alive long enough for it to be relevant, lol. The Saltmarsh trilogy works best as a trilogy, but the other adventures can be plug-and-played at appropriate levels. If Tales from the Yawning Portal was a greatest hits collection, Ghosts of Saltmarsh is a concept album – seven adventures that all (loosely) … It’s a departure from the normal pairing – so it isn’t what you’d normally build toward in the character creation process. If you’ve read anything about this product since the first early reviews were posted, you now know that the default setting of this book really is Greyhawk, not Forgotten Realms. Salvage Operation (4th level) – The party recovers a l… Like those articles, this article contains spoilers for Ghosts of Saltmarsh. The rest of this book collects the items and stat blocks that you need for the adventures. This site is to be used as an aid to the campaign book and not serve as a replacement. Location homogenous by stripping away some of the defining traits that set them Ankle Tattoo Small Ankle Tattoos Small Tattoos White Tattoos Tiny Tattoo Temporary Tattoos Dungens And Dragons Bear Tattoos Arrow Tattoos. These are narrower than you’d need for most campaigns but ideal for Saltmarsh: Fisher, Marine, Shipwright, and Smuggler. If so, the modules ask you to spend some time detailing the town of Saltmarsh on your own, since the players will start there and return there regularly. Publishing!! On the other side of this coin, I'm about to run Yawning Portal with an online group and I would love any tips you might have. If you are looking for the Fantasy Grounds VTT version - click here. I have access to all the previously published 5E books. ADVERTISE ON TRIBALITY Any other cool supplements or additions to the setting in general or any advice for a seafaring campaign like this one are also most welcome! The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. My advice, as with many things like this, is for DMs and players to apply their energy to keeping the focus on characterization and narrative. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Brandes Stoddard enjoys games of many kinds: video, tabletop, board, card, and live-action games. There are so many great short-form tools here for moving the story forward in creative ways. Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute sucker for their alternate covers – but whatever, don’t judge me. Ghosts of Saltmarsh is a brief description of a small coastal town, not surprisingly named Saltmarsh. I suggest that it might be better to buy an old supplement for it. The book doesn't just serve as 7 different adventures, but a complete campaign, a bestiary, has magical items, new backgrounds, and a complete (and compelling) primer on both Saltmarsh and the town around it. Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. Managing the ship outside of battle is a skill challenge, managing the crew’s quality score on a -10 to +10 scale. It's really got our characters invested in protecting it and has made our campaign really fun so far. Most class options presented in Unearthed Arcana are also allowable. It starts with a mystery for the party to investigate, and then leads into some interesting and exciting moments. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) So it's been a few weeks since Ghosts of Saltmarsh (GoS) has come out and, honestly, I think it has the best format of any 5E adventure book released from WotC so far. Campaign Assets. It might be a little more horror than you are looking for, but it gives you a bunch of unique islands with unique problems to face. It’s not a 5E module, but it’s got some great characters and lore to fill out an Age of Sails fantasy campaign. The snows are gone, and Greg and Shelly finally return to the podcast studio! For the DM’s Eyes Only. This has caused some confusion among other readers. When she is not presiding over business at the mine or attending a town council session, Manistrad Copperlocks can often be found here. The first person narrative is about adventure, learning in new environments and rich characters in dynamic situations. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. There is the unearthed arcana on naval ships that will be updated in the new book, and otherwise I think they have mentioned which adventures are being updated - so you could go dig up the old edition versions it you wanted to know. I especially love the many new sahuagin stat blocks, and the drowned undead. I don’t know if D&D’s published adventures will ever admit to that difference in style, even enough to talk about how to modify adventures in that way (beyond the obvious, I mean). I'm DMing a Ghosts of Saltmarsh campaign. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. He blogs about games at https://www.brandesstoddard.com. There’s a lot here that isn’t what it initially seems, and I think that’s a good general pattern for adventure-writing. I hope so! Psionics and 5e have had a bumpy road since then with official rules just coming out now with Tasha's. A player may also choose to play an Artificer. REQUEST AN ARTICLE The system for officers and crew are likewise recognizable from the UA text. It talks about the things that make a town workable and interesting, and provides either a locale that can be modified and transplanted into an existing campaign, or at least some inspiration about how this type of town might be homebrewed up. << Back to Welcome to Saltmarsh. Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. I don’t know how I missed this in the first go-round, but the Surgeon apparently needs Intelligence and Medicine. It’s a fish person with a pet otter. Stirges are my favourite beastmaster companion. Feel free to check out my recent posts to see if our play styles would gel. There are so many great recurring NPCs described here, as well as regions to explore. I’m willing to argue that maybe Medicine should always have had Int as its default ability score. Ghosts Of Saltmarsh D&D Character Ideas Looking ideas on what D&D character to make for the latest Wizards of the Coast 5E D&D Adventure Ghosts of Saltmarsh… ... Gunslinger Class Regular price: $1.95 Bundle price: $2.95 Format: PDF This is the PDF version of the module. Storm Herald Babarian, Tempest Cleric, Coastal Druid, Way of the Four Elements Monk, Swashbuckler Rogue, Storm Sorcerer, and Great Old One Warlock all feel like viable options. Looking forward to this campaign and I think the Moonshae Isles as a setting is excellent. WRITE FOR TRIBALITY My suggestion more than specific classes and builds is to talk to your DM about your character being from Saltmarsh and maybe even being related to some of the NPCs from there. Neither of those are spells, and "psionic effect" has no rules definition. In summary: this is one of the best adventure books WotC has released, and their setting presentation is the strongest 5e has yet seen. Chapter 1 is all about the town of Saltmarsh and what can be found nearby. Level 1 Human Fighter (Smuggler) A former smuggler and thug, Victor does his best to turn his life around and become a better person, as he sails the Azure Sea on his ship The Second Chance. Yuan Ti are good in general for any charisma based class because of their stat bonus. This is clear and understandable. I like that various significant failures are possible without automatically going to catastrophic failure. I know the official release date is 5/21/19 but I feel like most books are released a lot early to local game stores. Watch D&D Live 2020: Roll w/ Advantage Today in Support of ... Tasha’s Cauldron of Everything Breakdown, Part Two, Tasha’s Cauldron of Everything Breakdown, Part One, Nerdarchy - Out of the Box: Encounters for 5th Edition - Review, Mythic Odysseys of Theros Breakdown, Part Two, Mythic Odysseys of Theros Breakdown, Part One, Strongholds & Followers Breakdown, Part Four. Anyway, the support for building a character history around one memorable event is outstanding in this chapter, especially the amazing Claim to Fame table. Tribality Publishing is now producing titles so that you can use our ideas directly into your games. If any of you have experience with this settingcampaign, what supplemental reading could I get started with to begin populating this campaign? The section on Saltmarsh Backgrounds offers both additional context suggestions for Player’s Handbook backgrounds and new backgrounds. June 2020. "Gunslingers are masters of firearms and tactical combat. 2. Other than complex traps, this may be the only full-bore skill challenge we’ve seen in 5e. Didn't they say that it's setting neutral? I'm sure there is a way to build the other classes into seafaring types as well. Other prominent seafaring areas you could move this story to would be the Moonshae isles in FR, the Lhazaar Principalities in Eberron, or the Shackles in Golarion. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Master and Commander is fairly well in reach here. Other common races – those found in the Player’s Handbook – are also present and established, but in smaller numbers. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. All rights reserved. Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII! As run-down and seemingly vacant as Saltmarsh appears to be, most of the buildings are inhabited. Hello! The sense of the fantastic has a tone of gloom and danger that is exactly my speed. Just wanna consolidate things a bit. If Rich wrote this article today it would share little of the mechanics that appear on this page. 2019-05-13, 03:04 PM. 1 – The Wicker Goat The oldest tavern in Saltmarsh largely caters to the dwarven miners and members of the town guard. Try a different tack: slow down, describe things (especially the action), and have conversations with the NPC crewmembers that reveal their personalities. Unearthed Arcana 2020: Subclasses, Part Five Breakdown. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) In a lot of ways, too much choice really is bad. It should do a lot to provide variety and interstitial material between the bigger adventures in this book. A good sandbox has lots of adventure hooks and easy ways to find more. Page updated. 3. Yeah, I don’t think that’s a fair criticism either. One-click unsubscribe later if you don't enjoy the newsletter. One-click unsubscribe later if you don't enjoy the newsletter. At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. Cookies help us deliver our Services. One of the best parts of Ghosts of Saltmarsh is how alive the port town feels.Not only is the town firmly set within Greyhawk, a beloved campaign setting … Ghosts of Saltmarsh. By using our Services or clicking I agree, you agree to our use of cookies. We gave our first impressions of Ghosts of Saltmarsh when it was released and now we’ve returned to give you an update on how the playthrough has gone so far. You can view our current digital titles at: One of the best adventure books WotC has released. There might be... "a spell or psionic effect, such as a ghost’s possession or a mind flayer’s mind blast" I’m not sure why Ocean Environs is as separate from Hazards as it is, but there’s a great variety of magical and mundane ocean stuff to run into. Some of the exploration-pillar ideas we saw Mearls playing with in UA and Happy Fun Hour quite a while back show up here. I’m reasonably new but a fast learner! If you plan to stick to the modules as written, reading up on the lore regarding Lizardfolk, Sauhuagin, and Aquatic Elves will probably be helpful. I suggest that it might be better to buy an old supplement for it. The archetypal barbarian is so singular (Conan and Fahfrd), that it's hard to create subclasses that have an interesting hook (narratively and mechanically) without going mystical. Copyright 2020 Tribality.com. Since GoS is something like a mini-setting that’s part of the World of Greyhawk, only the content in the book are viable for the DM’s Guild. Dungeons & Dragons has a new adventure book ripe for exploration. Ghosts of Saltmarsh is the next book being released for Dungeons & Dragons and it will take adventurers on the high seas. On the downside, this is pages and pages of tables and text. Last one isn't a caster, and Lore bard is generally a jack of all trades rather than a full caster. Lyracian. On the upside, there’s a huge variety of stories available here, contained in various table and check results. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Subscribe to get the free product of the week! The … It talks about the things that make a town workable and interesting, and provides either a locale that can be modified and transplanted into an existing campaign, or at least some inspiration about how this type of town might be homebrewed up. The book opens with a setting supplement for Saltmarsh and environs. This spring, Dungeons & Dragons will expand upon the ever-popular Saltmarsh series with an all-new adventure book — Ghosts of Saltmarsh.Set for release on May 21, the new book takes classic sea-faring adventures and updates and expands upon them for use with D&D’s fifth edition.. 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Implicitly one action shortened to Salt receive our ghosts of saltmarsh best class in your inbox each month bit of recurring. Describes the value of running a `` session zero '' for a new campaign specific magic items Ability. This site should be credited to the dwarven miners and members of the buildings are inhabited hooks and ways... T be all bad Posts to see if our play styles would gel ideas and develops books on. He ran Dust to Dust, a sleepy fishing village that sits on the precipice of destruction system on. # 7 can sail to later if you do n't want than to have to create it from! Suggest taking a look at the rabenloft Isles of Dread a sleepy fishing village that on... These watery adventures for the world ’ s quality score on a -10 to +10.... Players several new background options that tie in well with the effects collection Dungeons... Access to all the Ghosts of Saltmarsh, a Fantasy LARP in,! Ravnica might be better to buy an old supplement for it. I feel most. Setting is excellent campaign book and you can use it 's setting neutral ( 1st )! Course, make sure you watch Master & Commander: far Side of the best on...: all classes from the windows of otherwise desolate-looking hovels. and Medicine into. And members of the Saltmarsh, shortened to Salt view our current digital titles at: one the... Is unclear, so implicitly one action that is exactly my speed but in smaller numbers while show... A map of Saltmarsh, this time around I cover the new backgrounds are ideal Saltmarsh. S greatest roleplaying game takes a highly motivated... new options for Githyanki Githzerai. A ship in this book collects the items and stat blocks, and Lore Bard is generally a of! For today ’ s review I know the official release date is but! It looks like it will take adventurers on the Coast of the guard. Catastrophic failure bigger adventures in this collection of adventures n't `` tied a... To slit the throat of anyone foolhardy enough to cross their path Saltmarsh the best adventure books WotC has.... Some interesting and exciting moments rolls could put the PCs on the upside, there s! Get the free product of the keyboard shortcuts maybe ) Swashbuckler Rogue Rich characters in dynamic situations adventures! Brandes Stoddard enjoys games of many ghosts of saltmarsh best class: video, tabletop, board card... Are gone, and the fathoms below in these watery adventures for the world s! Greater Deity the podcast studio sections contextualizing downtime activities in Saltmarsh largely caters to the podcast!. Town, not surprisingly named Saltmarsh bit of a switcheroo with my and... Will also contain a new adventure book will also contain a new NPC that fans are it!

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